Portfolio
Work in progress.
A selection of projects I've worked on. Click on a project to view more information.

If you want to get in touch, you can contact me via LinkedIn.

Alien Bakery (2023)

Game (Unity/PC)

Alien Bakery was developed by me and my team Alien's Dozen during Xbox Game Studios Game Camp Sweden 2023 (XGC). On the game I acted as Project Manager and Lead Programmer (Gameplay/AI/UI/Sound), and I also recorded and edited the trailer. You can view the project on GitHub here.

Alien Bakery is a 3D platformer where you can use the environment to your advantage. You play as an alien in search of fuel resources (sugar & oil), and you find them on Earth after crashlanding there. Repair your ship and return home with the good news!

- Player movement is inspired by 3D Mario games, so you're able to do a lot acrobatically.
- Pick up items and carry them with you. You can drop carriend items in place to use as platforms. You can also throw them on objects to push them down from inaccessible areas, or use as weapons to either damage enemies or knock rider enemies off their mounts.
- All interactive objects use physics, so interactions between objects provide unique experiences for every player.

An improved version including general improvements and adjustments based on feedback will be uploaded when it is ready. In the meantime, check out the final XGC demo!
I've written a dev log of the time at XGC, which you can read here!

Shoot 'Em Down (2023)

Game (Unity/PC)

Shoot 'Em Down is an inverted take on a typical shoot 'em up game, developed solely by me in under 48 hours during GMTK Game Jam 2023. Control the flow of enemies meant to take down the Hero, and should that fail, take control of the mothership as the Boss and take them out yourself.

The game was developed in Unity, and excluding music and some sound effects, all assets in the game were made by myself.

You can download Shoot 'Em Down via this link. For more games I've worked on, check out my itch.io page.

Personal website (2022-ongoing)

Website

This very website has been developed by myself. It has been built to serve as the main hub for any content I produce.

Current features of the site include:
- Portfolio - Showcase some of my work.
- Blog - Longer text-posts including reviews, thoughts on various subjects, development tips, and more.
- Recommendations - A list of various things I recommend, such as games and music.
- Mattips - A tool that randomly selects a meal suggestion.
- Random Color Palette Generator - A tool to generate random color palettes, with support for up to 1000 colors in a palette.

The site will continue to grow over time as I add more tools and pages.

The site is hosted by Neocities, and has been built using HTML, CSS, JS, and jQuery.

HoloLens applications (2018-2019)

Applications (Unity/HoloLens)

During my final year at university, I worked extensively with the Microsoft HoloLens on various projects together with other students. This resulted in a number of applications, all of which are showcased in this video.

- AR_PROJ_1 was my first foray developing for the platform. While later projects would use the Mixed Reality Toolkit, this simple application was developed from scratch.
- Holo Helper is a guide-making tool that lets you pair an instruction with coordinates, placing a virtual point relative to a physical position.
- Halmstad Intelligent Home (HINT) is a smart home, an apartment filled with functions that are activated via sensors. Mini HINT connects to these functions, allowing the user to manually trigger e.g. light switches from within the application.
- Holo Pipes displays pipelines in the HoloLens based provided data, accurately drawing a map of the pipeline in the application.

All applications were developed using Unity. Click here to open the video in a new window.

Mattips (2020)

Application (Unity/Android)

Having trouble figuring out what to have for dinner? Mattips is an app meant to help with that. Load up the app, press "Randomize", and see what you get.

The original app was developed using Unity. It is available for Android and can be downloaded via Google Play. It has since been made available directly from this website.

DiSKO (2015)

Game (Unity/PC)

DiSKO is a 2D platformer where you complete stages and gather collectibles. This game was developed by me and my fellow students for the LBS Game Awards held during our final year in gymnasium.

The game was developed using Unity, the sounds I provided were made using Audacity and the images I created were made with Photoshop.

You can download DiSKO via this link. For more games I've worked on, check out my itch.io page.

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